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Unhide School – Grooming Fur with XGen Interactive in Maya

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Title: Unhide School – Grooming Fur with XGen Interactive in Maya

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Portugues – English subs

Grooming is a digital art production stage that develops the type and appearance of characters’ hair, fur and feathers. To bring more realism to the characters, professionals specialized in grooming in digital art find job opportunities in companies such as Pixar, AMC Studio, Nintendo and Lightfarm Studios, as the games, advertising, animation and film markets need this specialization.

The grooming sector in digital art has seen an increase in demand for professionals in recent years, creating an opportunity for artists in Brazil and around the world. The trend is that demand continues to increase in the area of animation, games and advertising, which has created a window of opportunity for new artists!

In the Grooming: Hair with XGen Interactive course on Maya, you’ll learn the basics of creating hair on a character, analyze and understand how hair works in different types of animals, and learn how to transfer this to XGen.

The course is aimed at beginning artists and students looking to learn how to create character hair. To start the course, it is indicated to have a basic notion of navigation and use of Maya software.

In the first classes you will see cases of the use of grooming in the various areas of the market and then you will have a basic introduction to Maya and Xgen. The instructor will show you film and image references so that you learn to identify the parts that make up a fur and their names.

Each step of the process will be fixed through exercises and you will have the model of a character to create together with the instructor and thus participate in the entire process of creating the fur, from the beginning until the final render.

Learn about the main techniques covered throughout the course:

First steps in grooming
Analysis and preparation of the model
Uvs
Familiarizing yourself with creating curves to generate Hair
Basic hair shaders
Rendering hair using Arnold render
Tips to make your workflow easier


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