Artstation – Game Stylized Building Concept Art
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Now we have AI, Why should i learn this : AI is good at rendering amazing images in seconds but when it comes to close-up details, maintain the same style and shape language you can get stuck. You need to be able to show in detail where the window connects with the building, how the texture looks, is the texture going to be realistic? or stylized with bigger shapes? Will your edges be hard in some areas and soft in other areas? Will the door be almost the same size of the character, yes? Why? Then the rest of the buildings in your game, book or animation film should follow same style. Understanding the foundation of stylized art will help you to have more believable designs and not just a shiny AI image that lacks of functionality.
For your class project you can model and paint a Stylized Building with the technique shown in the class. Along with 3 Studys based on your type of architecture, 3 sketches from imagination and 1 color sketch. Feel free to also share an image of your 3D model if you want also.
What you’ll need for this class: Blender ( you can download for free from website ) and Photoshop.
What we’ll Do:
- Organize references
- Realistic to Stylized excercise
- Studies to understand the architecture we want to achieve
- Imagination sketches
- I will teach you how to use Blender to model your own building based on your sketches
- Export render passes for easy painting in Photoshop
- Import renders into Photoshop and appy shadows
- Adding dynamic texture to each color
- Adding extra lines of details that we didn’t do in the 3d
- Finials design and placing them
- Hand paint to erase the 3D fake look
- Garden vegetation painting and modeling
https://www.artstation.com/marketplace/p/POgxr/game-stylized-building-concept-art
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